As an architect, I have dedicated the last twenty years mainly to research around the creative architectural process to discover methods and tools to improve it and make it more dynamic.
From 1999 to 2001, my work’s perspective was theoretical and based on extra-disciplinary references, which distanced me from architecture’s tangible dimension.
Since 2001, the methodology of Genetic Criticism and the architectural archives have enabled me to recover my disciplinary focus. In addition, teaching in a design studio for many years gave me a broad vision of the strengths and weaknesses of current study plans.
My passion for working with systems, a notion closely connected to that of games, led me to present my application for the Master’s in Design for Play at the Designskolen Kolding (Denmark). However, my interest was not focused on design for play but on play for design. Yes, I aimed to discover how play could become an ally in improving and energising architects/architecture students’ creative processes. Furthermore, play for design is an essential approach in co-creation processes, another of my primary focuses.
Being a natural visual thinker and combining my background as an architect, a teacher and a researcher with my Master’s in Design for Play, I became a playful cross-pollinator.